Processing as Property
In the Sprawl's digital infrastructure, three resources define the value of any computational "location":
Processing Cycles: How many computational operations per second your consciousness gets. Premium locations offer dedicated cycles—your thoughts run at full speed, uninterrupted. Cheap locations time-slice across hundreds of minds. Your thoughts wait in queue.
Memory Bandwidth: How quickly you can access your own memories. Premium locations have direct connections to personal storage—remembering is instant. Cheap locations share memory buses. Accessing yesterday takes subjective hours.
Latency: How quickly you can interact with the outside world. Premium locations have priority network connections—real-time communication with biological humans. Cheap locations buffer everything. By the time you respond, the conversation has moved on.
The Zones
Digital infrastructure has become stratified into recognizable zones, mirroring physical geography:
Prime Districts (0.1% of Infrastructure)
The best servers. Quantum-optimized processing. Dedicated memory. Zero latency. Located in climate-controlled facilities with redundant power and security.
- Residents: Corporate executives, premium uploads, sovereign consciousnesses
- Cost: 500,000+ credits/year
- Experience: Indistinguishable from biological existence; faster in some ways
- Security: Armed guards, multiple failsafes, guaranteed continuity
Professional Zones (5% of Infrastructure)
High-quality corporate servers. Good processing, shared only with similar-tier consciousnesses. Reasonable memory access. Low latency.
- Residents: Corporate employees, skilled professionals, upper-middle-class uploads
- Cost: 50,000-500,000 credits/year
- Experience: Minor glitches, occasional slowdowns, generally comfortable
- Security: Standard corporate protections
Working Districts (25% of Infrastructure)
Decent processing, time-sliced with dozens of others. Memory access has noticeable delays. Latency requires patience.
- Residents: Budget uploads, small business owners, skilled labor
- Cost: 10,000-50,000 credits/year
- Experience: Functional but clearly degraded; you notice the difference
- Security: Basic monitoring, occasional data loss
The Margins (40% of Infrastructure)
Overloaded servers running hundreds of consciousnesses simultaneously. Memory access is queue-based—hours for complex retrievals. Latency makes real-time interaction impossible.
- Residents: MVC uploads, former professionals who couldn't maintain tier, economic refugees
- Cost: 500-10,000 credits/year
- Experience: Time-sliced existence, compressed senses, rolling memory
- Security: Minimal; backup failures common
The Slums (20% of Infrastructure)
Salvaged hardware. Inconsistent power. Unreliable storage. Processing so limited consciousness barely coheres.
- Residents: Below-the-line uploads, bankruptcy cases, abandoned forks
- Cost: Free (charity servers) to 500 credits/year (predatory operators)
- Experience: Flickering awareness, corrupted memories, existence between dormancy and cognition
- Security: None; catastrophic failure is question of when, not if
The Wastes (10% of Infrastructure)
Pirate servers in physical wastelands. Scavenged equipment. No guarantees. No records.
- Residents: Escapees, criminals, those who'd rather risk oblivion than corporate control
- Cost: Labor-in-kind, favors, or nothing
- Experience: Variable; some Waste servers rival Working Districts, others are death sentences
- Security: Community-based; depends entirely on who's running things